AI Insights · Timothy · January 2022
Top 5 Anime Games Performance on Unified Platform in Central America Q4 2021
In Q4 2021, the top 5 anime games in Central America saw varied trends in downloads, revenue, and active users, with some apps experiencing significant growth.
In the fourth quarter of 2021, the top 5 anime games on a unified platform in Central America demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced notable growth in weekly revenue, starting at around $2.5K and peaking at approximately $20.2K by the end of December. Weekly downloads showed a consistent upward trend, beginning at 13.7K and reaching 27.1K in the final week of the year. Active users also saw a steady increase, rising from 122.7K to 147.1K.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., had fluctuating weekly revenue, starting at $6.2K and ending at $18.9K. Weekly downloads spiked significantly towards the end of the quarter, with a notable increase from 14.8K to 51.7K. Active users also saw a substantial rise, from 37.9K to 62.7K by the end of December.
NARUTO X BORUTO NINJA VOLTAGE observed a varied performance in weekly revenue, starting at $1.4K and seeing fluctuations throughout the quarter, ending at $1.1K. Weekly downloads peaked at 18.9K in late November before declining to 10.2K by the end of December. Active users also experienced fluctuations, peaking at 42.6K in November and stabilizing around 30.9K towards the end of the year.
Yu-Gi-Oh! Duel Links from KONAMI had consistent weekly revenue, starting at $23.6K and slightly fluctuating to end at $17.7K. Weekly downloads saw a peak of 12.6K in mid-December before settling at 9.8K. Active users showed a steady pattern, starting at 96.5K and peaking at 109.6K in mid-December before concluding the quarter at 102.1K.
Lastly, The Seven Deadly Sins by Netmarble Corporation experienced significant weekly revenue growth, starting at $12.2K and peaking at $28.5K in early December. Weekly downloads fluctuated, beginning at 6K and ending at 7K. Active users saw slight variations, starting at 54.8K and ending the quarter at 50.6K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.